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Sonar Interfaces
Sound being one of the most basic means of human communication, these audio interfaces are systems that inquire into the exploitation and interpretation of sonic data at the human-machine interface.
// Changing Data Retrieval
// Creative Thought Linkage Interfaces
// Deconstructing Interfaces
// Expanding the Desktop
// Physical Browsers
// Saving the Screen
// Sonar Interfaces
// Timetravel Browsing


AudioMulch is an interactive musician's environment for computers. Bringing together the popular with what has up to now been considered experimental, AudioMulch wants to merge the worlds of mainstream electronica and electroacoustic sound composition to create a fluid sonic environment. While many of the processes featured within AudioMulch are not new to computer music programs, it is the software's ability to carry out these traditionally "studio" or "non-real-time" signal processing techniques in real-time that emerges as its major innovation. Through the essentially unlimited (only by the power of the computer) combination of a network of synthesis and processing contraptions, AudioMulch allows the users to extend their current audio processing capabilities or create new music within their computer without additional software or hardware systems.
Audiomulch is a project by Ross Bencina, a composer and software developer living near Melbourne, Australia.


The creators of AudioRom are known for their experimental work exploring and developing interactivity which pushes the boundaries of audience participation. The distinguishing and innovative feature of their work is the equal emphasis on music and visuals within the overall form of the work.
Developing interactive multi-media installations and CD-ROMs, each project defines a different formal approach to the fusion of visuals and music through the use of various sensory interactive devices and musical styles and samples. Interaction with music uses such forms as typing or game playing or equipping the user with hundreds of possible reconstructions while maintaining harmony and rhythm. Explore the site and find your personal read-only-memory.

Dissociated Studio
Dissociated Studio is an attempt to do something similar for audio to what Dissociated Press does for text (DP is a GNU command for scrambling a file of text either word by word or character by character). Dissociated Studio takes a piece of audio, segments it into 0.1 second segments (by default), computes a matrix indicating how similar each segment is to each other segment, and then plays the piece through, occasionally skipping from one segment to another similar segment, while displaying various either informative or spiffy-looking (or both!) displays.
Dissociated Studio is another project by Aaron S. Lav.


Fruityloops is an easy-to-use loop and song creation tool on the internet which allows even unskilled users to create wav, mp3 or midi loops quickly after launching it. Fruityloops can play any sample file (wav), generator (Fruityloops soft-synth), VST instrument or midi instrument the users feed it. The photorealistic interface of Fruityloops closely resembles existing electronic audio hardware and makes the handling of the interface seem analogous to that of real machines. The heart of Fruityloops, its step sequencer, can be operated intuitively by simply clicking some dots, which allows users to trigger sampler channels, control one of the generators that come with Fruityloops or make any existing VST2.0 or DXi instrument plugin scream.
Fruityloops is a product of the Belgian multimedia and program design company Image-Line.

Infrasonic Soundscape
As Hidekazu Minami, the designer of Infrasonic Soundscape, points out, people in western societies are trained not to pay attention to the ambient sounds surrounding them. This is why he articulates them as instruments and as a "sonic geographical browser" to provoke people to realize the importance of the infrasonic soundscape. New York City with its unique architectural nature is the potential sonic platform which provides him with low frequency sounds. With samples of ambient city sound, he creates a sonar interface that envelops users in the sounds of various geographical points of New York City. Hence the users experiencing the interface are actively involved in an unusual sonorous interaction. Minami's instruction is to turn on the volume as loud as possible, set up stereo speakers or headphones and LISTEN. Infrasonic Soundscape was first presented in 2000.
Hidekazu Minami (MFA, Design and Technology, Parsons School of Designs) is working in interactive design with motion and sound, visualization in minimal design, articulated conceptual design, and architectural understanding of space.


Lux is a discobased interface experience, best to be viewed in dark rooms. Through a web-cam, the exhibition of five mirrorballs hanging from the ceiling of a room is transmitted to the lux homepage and is completed by another five virtual mirrorballs shown there. The mirrorball being nothing but a visual accessory at dances now gains supplementary function through its use as an online DJ-Interface, representing a connecting element between situations and rooms. The web page allows you to transmit sounds and songs to the mirrorballs. Tracks saved onto the webcam-mirrorball can also be selected by the exhibition's visitors. The visitor has to switch on the mirrorball by pulling a string at the ball's bottom: as soon as the track has been activated, the mirrorball rotates until the track is over. Each mirrorball can save up to 10 songs/sounds.
Lux is a poject by German artist Markus Bader. Bader visited the Hochschule für Gestaltung Offenbach. Since then he has been working with various designers and artists. A number of his projects such as "Wipfelrauschen" were presented in exhibitions in Germany(Frankfurt) and abroad.


Muse-O-Matic is an interactive music toy. You type in a word, and algorithmic music is generated based on the letters of that word. The letters are used in a completely deterministic way to control the structure, rhythm, and melody of the music. You enter the word - your name, for example - and select an algorithm. Algorithm A generates more pleasant-sounding music, whereas algorithm B produces more atonal results.
Muse-O-Matic is a project by US web musician Tim Thompson. He is the composer of a collection of web-based algorithmic composition toys, all of which make use of the KeyKit (formerly called Keynote), a programming language for processing and producing MIDI music.

"Pd" stands for "pure data". Pd is a real-time, open source software system for live musical and multimedia performances. It resembles the Max/MSP system but is much simpler and more portable; also Pd has two features not (yet) showing up in Max/MSP: first, via Mark Dank's GEM package, Pd can be used for simultaneous computer
animation and computer audio. Second, an experimental facility is provided
for defining and accessing data structures.
It is in active development by Miller Puckette, and perhaps others. The system is unfinished, but quite useable for sophisticated projects. It has been ported to Linux, IRIX, and Windows NT. Due to the continually evolving status of Pd, users working with the program at this stage will need some patience and a sense of adventure. They might also need to be comfortable compiling and debugging software written for C and UNIX.

Web Tones

Web Tones is a toy that converts an entire web page into music.
Users enter a URL, which can be anything ranging from HTML page to image, sound file etc. - and have the possibility to control nine different parameters of the track about to be produced such as its scale, key, length and so on. The contents of the URL are then used to generate simple algorithmic music.
Public Netbase's site in "c" is a rather funky waltz. Try it.
Web Tones is another project by web musician Tim Thompson.

www.t0.or.at www.t0.or.at INTERFACE EXPLORER