// °    // PROJECTS    // VIRTUAL PROJECTS    // SPEAKERS    // TIMELINE   <IMG SRC="../fla/partikel.gif" WIDTH=150 HEIGHT=300 BORDER=0>
Timetravel Browsing
Motivated more by archeological instinct than by mere nostalgia, these timetravel projects dig into the already richly layered history of the internet, excavating examples of the continually evolving but also fossilizing world of interfaces.
// Changing Data Retrieval
// Creative Thought Linkage Interfaces
// Deconstructing Interfaces
// Expanding the Desktop
// Physical Browsers
// Saving the Screen
// Sonar Interfaces
// Timetravel Browsing

Deja Vu Web
The Browser Emulator simply recreates the experience of web surfing as it began. In the beginning was the Word, and the Word was ascii encoded, typically displayed in monochrome courier on a black screen. In 1992 the time of the "Web" began. "Deja Vu Web" is a scientifically nostalgic look at the browsers of the early 1990ies and how they changed over time. Long time web users will get a kick out of revisiting the old web, complete with line-mode browser, NCSA mosaic, and the original Netscape Navigator. The server is being hammered, so there's an authentic slowness about it all. "Deja Vu Web" is the perfect hands-on web history presentation.
Idea and implementation by Swedish designer Pär Lannerö of http://www.metamatrix.se/eng/

Elite (C64)

Revolutionary in its time, the interface of the legendary computer game for the C64 features a simple but ingenious way of displaying three-dimensional space and movement just within a small part of a low-resolution screen. The in-space-locator, for example, is an elliptical projection of a circle where relative height is represented by vertical lines. Based on the strict logic of space-travel, the controls for the spaceship were reduced to simple rolling and up/down-movements. With graphics basically kept in black and white, the system manages to immerse the player in a whole universe that takes months to explore. We present this project not as a part of retro-gaming but because of the unique flight-command interpreter. (C64 emulators are available on the internet.)
Elite was originally written in 1984 by British artistic programmers Ian Bell and David Braben for the BBC Microcomputer. It has since been converted to many platforms. According to Ian Bell, the best conversions were for the Nintendo Entertainment System and the Acorn Archimedes.
http://www.iancgbell.clara.net/elite/archive/ or
www.t0.or.at www.t0.or.at INTERFACE EXPLORER